Volkel AB - EHVK
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Volkel AB - EHVK
Unless you have NL2000 or FSX, this will hopefully fill a nice gap. Parking is coded for 306, 311 and 312 Sqns.
Included is a VTPP file courtesy of gvbeek - many thanks Gert.
As with my previous 2 releases, there is a certain amount of artistic licence, although Gert's local knowledge
has played it's part!
One thing I will point out. In reality the taxiways are a mixture of Concrete and Asphalt.
When I tried to emulate this on my system, I had horrendous results with textures bleeding through and it looked
awful. This could very well be my system set-up.
For those that wish more realism I would recommend using Nokia Maps to get the clearest satellite picture, in order
that you can discern which ones you want to change.
According to Gert, these days, the second runway is generally closed and used to park larger Cargo aircraft.
As this is a for retro traffic, I have left it open (sans parking). You may wish to follow Gert's excellent advice.
As usual, feel free to use, alter or bin these files.
Here's a couple of screenies for a sneeky peek;
Feedback is always welcome.
Included is a VTPP file courtesy of gvbeek - many thanks Gert.
As with my previous 2 releases, there is a certain amount of artistic licence, although Gert's local knowledge
has played it's part!
One thing I will point out. In reality the taxiways are a mixture of Concrete and Asphalt.
When I tried to emulate this on my system, I had horrendous results with textures bleeding through and it looked
awful. This could very well be my system set-up.
For those that wish more realism I would recommend using Nokia Maps to get the clearest satellite picture, in order
that you can discern which ones you want to change.
According to Gert, these days, the second runway is generally closed and used to park larger Cargo aircraft.
As this is a for retro traffic, I have left it open (sans parking). You may wish to follow Gert's excellent advice.
As usual, feel free to use, alter or bin these files.
Here's a couple of screenies for a sneeky peek;
Feedback is always welcome.
- Attachments
-
- EHVK_VTPP.BGL
- (497 Bytes) Downloaded 167 times
-
- EHVK_ADE9_SP_OBJ.BGL
- (43.56 KiB) Downloaded 162 times
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- EHVK_ADE9_SP.BGL
- (61.76 KiB) Downloaded 143 times
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: Volkel AB - EHVK
Brilliant Stew. And free!
Keep going.
Chris
Keep going.
Chris
Re: Volkel AB - EHVK
Absolutely!
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Re: Volkel AB - EHVK
A quick update of the ADE file correcting some "bleed through" from background.
- Attachments
-
- EHVK_ADE9_SP.BGL
- (62.49 KiB) Downloaded 147 times
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: Volkel AB - EHVK
Stew,
Now your getting into this ADE adventure, would you like to start adding appron effects under your light poles. This can all be done with the add > effects function. PM me if you want some help with the parameter settings.
Then we can start looking at cross wind black magic..aye
Mark
Now your getting into this ADE adventure, would you like to start adding appron effects under your light poles. This can all be done with the add > effects function. PM me if you want some help with the parameter settings.
Then we can start looking at cross wind black magic..aye
Mark
Mark
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Re: Volkel AB - EHVK
Thanks for that Mark. I spent ages finding a light bgl that came with an effect, only to now find that the solution was there all the time.campbeme wrote:Stew,
Now your getting into this ADE adventure, would you like to start adding appron effects under your light poles. This can all be done with the add > effects function. PM me if you want some help with the parameter settings.
Then we can start looking at cross wind black magic..aye
Mark
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: Volkel AB - EHVK
Hi.
Where can I find an AI traffic file for the 306, 311 and 312 sqn RNLAF?
Where can I find an AI traffic file for the 306, 311 and 312 sqn RNLAF?
Miguel
Re: Volkel AB - EHVK
search for "Retro RNLAF" on AVSIM
File Description:
Retro flightplans for the RNLAF F16's circa 1990. Designed for the repaints by Chris A Brown
Ed
File Description:
Retro flightplans for the RNLAF F16's circa 1990. Designed for the repaints by Chris A Brown
Ed
Re: Volkel AB - EHVK
Many thanks for your quick and complete answer. Is there!
(and thanks Stewart for your beautiful Volkel).
(and thanks Stewart for your beautiful Volkel).
Miguel
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Re: Volkel AB - EHVK
You're very welcome.
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: Volkel AB - EHVK
Hi Stewart, is there a posibility to update Volkel AB with dutch shelters which are made by JohnTenn (on this forum) .
You can found them in thread John's Junks (filename: DHAS_Green.zip).
You can found them in thread John's Junks (filename: DHAS_Green.zip).
- Gert van B.
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Re: Volkel AB - EHVK
Hi Gert,
Unfortunately my health means I have had to give up creating scenery etc. Feel free to amend the original in anyway you want and release it as your own....................after all I think you did the background poly.
Unfortunately my health means I have had to give up creating scenery etc. Feel free to amend the original in anyway you want and release it as your own....................after all I think you did the background poly.
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: Volkel AB - EHVK
Gert
There is a version of EHVK, incomplete on the John's Junk thread.
The grey HAS are placed on part of the Airfield. I did work on my version a little more.
You are welcome to modify that one or replace HAS with the grey ones for Stewart's version. I made the object so that it could be a straight swap with the round HAS. Just put in the new guid number.
Regards
John
There is a version of EHVK, incomplete on the John's Junk thread.
The grey HAS are placed on part of the Airfield. I did work on my version a little more.
You are welcome to modify that one or replace HAS with the grey ones for Stewart's version. I made the object so that it could be a straight swap with the round HAS. Just put in the new guid number.
Regards
John