Search found 3540 matches
- 28 May 2012, 06:21
- Forum: General Projects
- Topic: What to make next?
- Replies: 56
- Views: 2726
What to make next?
With the Hunter and Lightning packages done, I'm trying to work out what to do next. I may choose to make some more scenery but I am also interested in continuing the line of AI retro fighters. The UK F-4 Phamtom might be appealing (Royal Navy and RAF FGR2 in FS9 and separate FSX code), but I am not...
- 13 May 2012, 05:03
- Forum: Retro AI Design
- Topic: Hawker Hunter AI Packages
- Replies: 38
- Views: 3581
Re: Hawker Hunter AI Packages
Hunter AI packages are now available at flightsim.com:
acg_hunters_raf_9.zip (RAF FS9)
acg_hunters_raf_X.zip (RAF FSX)
acg_hunters_rn_9.zip (RN FS9)
acg_hunters_rn_X.zip (RN FSX)
John
acg_hunters_raf_9.zip (RAF FS9)
acg_hunters_raf_X.zip (RAF FSX)
acg_hunters_rn_9.zip (RN FS9)
acg_hunters_rn_X.zip (RN FSX)
John
- 09 May 2012, 08:54
- Forum: General Projects
- Topic: AI Lightning (ACG)
- Replies: 8
- Views: 452
AI Lightning (ACG)
I know the ACG AI Lightning was mentioned in Dave's topic and a brilliant job he has done across the range of models/liveries with his aircraft. I started my project a few months back really as a means of bringing Stevo's (ACG) RAF Binbrook to life. I particularly wanted to use FSX native code becau...
- 09 May 2012, 08:11
- Forum: Retro AI Design
- Topic: Hawker Hunter AI Packages
- Replies: 38
- Views: 3581
Hawker Hunter AI Packages
I've been working on some AI Hunter packages over at ACG for a few months now and apart from the manual they are complete and will be ready for upload shortly. I have split the aircraft into 4 packs - RAF and Royal Navy for FS9 and FSX (native code for each). Rather than produce the miriad of types ...
- 06 Nov 2011, 17:01
- Forum: General Projects
- Topic: Duxford for FS9 and FSX
- Replies: 17
- Views: 1162
Re: Duxford for FS9 and FSX
I would estimate at least 2000 hours for me (Stevo must have done something similar) but in addition to the chucks of the scenery I built, that would also include learning how to make AI aircraft and producing the ones in the packages. It's been a great experience though. I have always been a Lark i...
- 06 Nov 2011, 09:49
- Forum: General Projects
- Topic: Duxford for FS9 and FSX
- Replies: 17
- Views: 1162
Duxford for FS9 and FSX
Stevo and I are pleased to announce the release of our Duxford scenery for FS9 and FSX. More details over at ACG (http://www.airfieldconstructiongroup.org/drupal/). While I have been fine with scenery design for over 15 years, I have always fought shy of building aircraft. However Duxford rather for...
- 10 Jan 2011, 16:39
- Forum: Tutorials
- Topic: Transparency drawing order in Gmax FS9 aircraft
- Replies: 2
- Views: 394
Re: Transparency drawing order in Gmax FS9 aircraft
Thanks Mike, I'm actually from ACG and although drawing order problems occasionally appear in scenery design, they have been nothing like the problem that is frustrating me with my early attempts at aircraft design. I know someone who is Gmax aircraft literate and I'll try him.
- 10 Jan 2011, 09:12
- Forum: Tutorials
- Topic: Transparency drawing order in Gmax FS9 aircraft
- Replies: 2
- Views: 394
Transparency drawing order in Gmax FS9 aircraft
Could anyone help me understand transparency drawing order problems in Gmax aircraft for FS9 please? To explain, I have built a series of AI WWII Warbirds aircraft for FSX initially and then converted them to FS9. The FSX versions are absolutely fine with all transparencies rendering correctly. For ...
- 14 Nov 2010, 05:53
- Forum: Tutorials
- Topic: Gear retraction timing in AI aircraft
- Replies: 5
- Views: 591
Re: Gear retraction timing in AI aircraft
Thanks for the XML suggestion. I think Nick's solution is probably the easiest to achieve so a simple gear retraction in LOD_30 it shall be.
- 13 Nov 2010, 06:18
- Forum: Tutorials
- Topic: Gear retraction timing in AI aircraft
- Replies: 5
- Views: 591
Re: Gear retraction timing in AI aircraft
Thanks Mike. Yes I know how to change the duration or the order of leg retraction in the aircraft.cfg file, but it's the time when the retraction starts that I would like to influence. As you say, that's probably a function of the AI engine and presumably is not accessible for change, particularly f...
- 12 Nov 2010, 15:59
- Forum: Tutorials
- Topic: Gear retraction timing in AI aircraft
- Replies: 5
- Views: 591
Gear retraction timing in AI aircraft
I've been having great fun building AI aircraft over the past couple of months as a change from scenery design. There's much to learn but I am getting there. I have a question though, that I would dearly love the answer to, particularly if there is a workable solution. With a flyable aircraft, the u...
- 03 Mar 2010, 22:24
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
Martin, thanks for your enquiry. I couldn't find the original FMAI GR4 but I found the F3 by the same author and that certainly had a licence condition that did not permit inclusion in other packages. I conclude after discussing it with Steve, that it's not unreasonable to ask users to spend a few m...
- 26 Feb 2010, 13:14
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
Sorry, I accidentally pressed "Submit" in the previous post (screen shot) before I added the text I wanted and I wasn't able to come back and edit it. It was to say that my scenery of RAF Marham (FS9 and FSX) is now complete and tested. Please feel free to pop over to The Airfield Construc...
- 26 Feb 2010, 13:00
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
- 14 Feb 2010, 12:12
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
Thanks Garry. No I wasn't really enquiring about the flight plans as you have already kindly given me permission to include those. It was the GR4 aircraft and the paints/canopy fix plus the MAIW ranges that are in the FS9 package that I was interested in. I gather though that there could be a proble...
- 14 Feb 2010, 08:29
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
My Beta test team are now busily exploring Marham and feeding back comments. One issue has arisen with the FSX version and that concerns the Tornado GR4 AI package. I have asked users to download the FS9 version from MAIW and the canopy fix for FSX from Martin at the Owl's Nest. Because the MAIW pac...
- 03 Feb 2010, 17:09
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
Can't be sure Mike until the Beta testers get their hands on it but I think the FS9 version won't be a problem at all and there is so much scope to use "sensible" settings in FSX that there shouldn't be a problem there either. Users can also remove 10 of the portable hangars if they want t...
- 03 Feb 2010, 11:46
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
Re: RAF Marham FS9 and FSX
Thanks everyone for your kind comments. Gary, thanks especially for permission to include the converted traffic files. That will prevent a lot of e-mails from people trying to use the FS9 ones in FSX and wondering why they can't see the AI. Nick, yes it is a detailed scenery in similar complexity to...
- 02 Feb 2010, 07:30
- Forum: General Projects
- Topic: RAF Marham FS9 and FSX
- Replies: 41
- Views: 2361
RAF Marham FS9 and FSX
I'm just putting the finishing touches to my RAF Marham scenery for FS9 and FSX, over at the Airfield Construction Group (http://www.airfieldconstructiongroup.org/) before releasing for Beta testing. Both versions of the scenery use the wonderful MAIW Tornado GR4 pack. I know there is a version of M...
- 19 Mar 2009, 14:24
- Forum: General Military AI Discussion
- Topic: UKMIL closes doors
- Replies: 32
- Views: 1706