Search found 3540 matches
- 10 Apr 2024, 07:04
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
Ray, I've finished all my elements of the project and I want to help Tim out by creating the AFCAD overlays and flight plans for the helicopters. According to Scramble these are the types and numbers used by FAB: https://i.imgur.com/nq7a2M9.jpg Could you confirm what types you are painting and the n...
- 07 Apr 2024, 08:32
- Forum: JYAI
- Topic: Embraer KC-390
- Replies: 32
- Views: 1522
Re: Embraer KC-390
Your guess is absolutely right asdro. FSX and P3D designing takes up so much time, particularly with packages like Brazil, of which the KC-390 is part. I have no further time or energy to exacerbate that by adding FS9 back into the mix. Tim will feel the same.
John
John
- 07 Apr 2024, 06:32
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
Yes absolutely Nick, unwrap the whole texture to the model and then map each face separately to the area you want on the texture sheet and in the direction you want (UVW). How would an auto-unwrap know what you want from the different areas of the sheet? How would it differentiate the front and back...
- 06 Apr 2024, 08:16
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
Ray, you will find the new Brazil UH-60 model and a paint kit in my FTP folder. I built it from the base "L" model because, although the Austrian model, has the nose radar, it has parts not used by FAB, and FAB has parts not used in the Austrian model. I used a number of FAB photos for ref...
- 06 Apr 2024, 06:51
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
Nick, if you could post a screen shot of the mis-mapped textured object, I might be able to tell you what's gone wrong. I don't use Blender, but I think GMax principles of UVW mapping are the same. I wrote an illustrated tutorial on UVW mapping a while ago. Again, it's for Gmax, but just post if it ...
- 04 Apr 2024, 14:46
- Forum: MAIW Announcements
- Topic: Urgent Forum Maintenance
- Replies: 51
- Views: 1756
Re: Urgent Forum Maintenance
Is it possible that the MAIW Global Object Libraries could be made available from the forum please? Without those links, people designing new scenery using those libraries are a bit stuck because users needing them will not be able to download them. Alternatively, could the libraries can be hosted e...
- 04 Apr 2024, 14:37
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
I can produce the Brazilian Black Hawk model for Ray to paint. Just give me a day or two.
John
John
- 02 Apr 2024, 07:03
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
Oh well done Ray. I spent my P3D time over the Easter break, testing the 11 airfields in the main package for successful AI departures plus the usual visual scrutiny. In the process, I think I have solved the problem that Tim found at Manaus (SBMN). What was really nice to see was the coherence of t...
- 29 Mar 2024, 07:53
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
Best wishes Tim, for a speedy recovery. Fellow contributors - I have finished the Embraer airfield (SBGP) for P3D, having made a few tweaks and added the night lighting: https://i.imgur.com/tOdz9vF.jpg https://i.imgur.com/mokgs8U.jpg I have used an amber tint to help soften the reflected light off t...
- 26 Mar 2024, 12:20
- Forum: General Military AI Discussion
- Topic: AI for MSFS
- Replies: 9
- Views: 364
Re: AI for MSFS
We can't really release the Lakenheath package now. It was built with Ian's scenery with his blessing and involvement, but he has since gone pay-ware with it with static aircraft and I don't want to minimise his return on that by competing with a freeware version. There is nothing else in the pipeli...
- 25 Mar 2024, 22:21
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
Just wondering Nick, why you picked Tengah for the project for your SDK learning, if the information and resources are so lacking?
John
John
- 25 Mar 2024, 14:39
- Forum: MAIW Announcements
- Topic: Urgent Forum Maintenance
- Replies: 51
- Views: 1756
Re: Urgent Forum Maintenance
Well done and thank you to all involved. The heart of MAIW continues to beat.
John
John
- 25 Mar 2024, 07:52
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
Sorry, we don't even know your name, but your phrase "It's too much trouble otherwise" doesn't fit with us. We go to a lot of trouble to get things right and as authentic as possible - hence around 2000 hours to make and paint the models you want. To do that requires effort, and over the y...
- 24 Mar 2024, 11:38
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
No, I'm not offended, just not won over yet. It would have been better if you had approached me first if your intention, as it seems, is for you to convert a lot of my models to static objects, rather than wait until your third post to realise the need to ask me about that. Provided you don't use a ...
- 23 Mar 2024, 16:38
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7262
Re: MAIW_WSMG F-16's
I make my LODs in Gmax by grouping all the parts in the primary model and naming the group, for example, "Model_LOD_400. I then clone LOD_400 to make LOD_30, or however else I want to number it, depending on the size of the object. LODs work on pixels not distance. I may use a different numberi...
- 23 Mar 2024, 10:44
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7262
Re: MAIW_WSMG F-16's
If you are only using 3 LODs Steve, say, LOD_400, LOD_30 and LOD_03 (paper), you only need the lights in the first LOD (LOD_400). You won't see them, even if they were added to LOD_30 because the sim can't resolve them at that distance.
John
John
- 23 Mar 2024, 08:45
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
Just think about how you are approaching this because you are not winning me over. You joined the MAIW community 2 days ago with a view to getting my permission to convert at least 6 of my AI aircraft models for use as static objects. You have never thanked me for the models in the first place. They...
- 23 Mar 2024, 07:31
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 1010
Re: RAF Tengah
So, it looks like, you want to use my Javelins, Shackletons, Victors, Hunters, Argosies and Canberras, as static objects. Looking at the package so far, the content looks like it's 90% my work. Let me see how the rest of the scenery progresses before I consider permissions. The objects in any case w...
- 23 Mar 2024, 07:17
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 237
- Views: 7665
Re: Scenery and supporting AI for John's KC-390
In the meantime, we are pressing on, This is SBGP (Embraer) with night lighting in FSX:
I need to do the same thing for P3D next, the ground splashes being more tricky......
John
I need to do the same thing for P3D next, the ground splashes being more tricky......
John
- 20 Mar 2024, 22:08
- Forum: Misc. Forum
- Topic: exciting news!!!
- Replies: 22
- Views: 1246
Re: exciting news!!!
The question is, assuming you can find someone or, I suspect, many, developers, who can tackle all the elements of a sophisticated flight simulator, as as already been said. What's in it for them? How will you produce a freeware offering, when these guys will probably need paying? Then you will undo...