Search found 973 matches

by Weescotty
31 Jan 2024, 11:14
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Now that Steve has a handle on the P3D to FS9 conversion...and it seems to work!
Will crack on with the IDFAF Block 40C's
by Weescotty
29 Jan 2024, 10:22
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

No idea what the Ukranian camo will be yet.
by Weescotty
28 Jan 2024, 22:18
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

I think popular ones would be the Eielson and Fallon aggressors!
by Weescotty
28 Jan 2024, 21:44
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Should 'only' need to be flipped vertically if they are dds for FSX and P3D.

Tails should be at the bottom of the texture for FS9.
by Weescotty
28 Jan 2024, 08:44
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Or see if this helps..near the bottom.

https://fsdeveloper.com/forum/threads/f ... 32/page-18

It maybe you need my FSX XML...attached it.
modeldef.zip
(26.99 KiB) Downloaded 33 times
by Weescotty
28 Jan 2024, 08:39
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

You are going way past my knowledge here. Are you saying that I need to import the colladae file save it to an mdl file and then merge both mdl files? You can merge models yes. You would need to 'extract' the nose gear door and parts for LOD's 400, 100 and 50 and save as separate models. You then m...
by Weescotty
27 Jan 2024, 10:57
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Any luck replacing the gear door and parts on the converted FS9 model with a door and parts from an FS9 model.
Would be the last thing I could think of.
by Weescotty
27 Jan 2024, 10:10
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

the visibilty part can be called c_gearlight, this should auto turn off ANYTHING attached to it when the gear retracts as it makes it invisible.
Shouldn't need XML for that, the partname does it for you.
by Weescotty
27 Jan 2024, 10:00
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Did have one thought...
I don't think we need all that code.
IF it is acting as a landing light, all we need is to set it on when the gear is down, no need for the additional condition (P3D acts differently)

<Code>
(A:GEAR CENTER POSITION, percent) 90 &gt;
if{ 1 } els{ 0 }
</Code>
by Weescotty
27 Jan 2024, 09:49
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Also an easy was to see if its even using the XML...

<Code>
(A:LIGHT LANDING, bool)
if{ 0 } els{ 1 }
</Code>

Should turn if off peramanetly

Guessing you tried calling it -
c_gearlight

Finally -
What happens with a FSX aircraft with gear mounted lights, when converted?
by Weescotty
27 Jan 2024, 09:45
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Has to be a problem with the way the landing light is being converted to FS9. In which case I would expect the same to happen with a hard coded landing light doing a FSX to FS9 conversion. Could be the 'and' thing again? <Code> (A:GEAR CENTER POSITION, percent) 90 &gt; (A:LIGHT LANDING, bool) 1 ...
by Weescotty
27 Jan 2024, 08:25
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

XML it is then ... From ... <Code> (A:GEAR CENTER POSITION,percent) 90 &gt; if{ (A:LIGHT LANDING, bool) 1 == if{ 1 } els{ 0 } } els{ 0 } </Code> To - <Code> (A:GEAR CENTER POSITION, percent) 90 &gt; (A:LIGHT LANDING, bool) 1 == and if{ 1 } els{ 0 } </Code> That might mean the same prob conve...
by Weescotty
27 Jan 2024, 08:22
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

IF I remember correctly... There are two parts to the taxi and landing lights in FS9 - 1) The light splash which is a poly tagged with a special material named - LIGHT_LAND or LIGHT_TAXI 2) The light entries in the config file. P3D - 1) Its an attached effect 2) Visibility for it is added in the Att...
by Weescotty
27 Jan 2024, 07:26
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Do they still show over 10,000ft?
That's the default off point in FS9.

If they go out its the trigger for the landing gear not working.
If they still show, they are not being tagged as landing lights.
by Weescotty
26 Jan 2024, 22:50
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

What is funny is that lights can be added exactly the same way in FSX, so there should be a similar issue going from FSX to FS9 with hard coded lights.
by Weescotty
26 Jan 2024, 22:42
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Hi Firebird, accidently hit 'Report' on the "visibility post" by mistake, have contacted mods to fix. Sorry! Heres the full XML for the landing lights in P3D... <PartInfo> <Name>light_landing_vis_AND_gear_down</Name> <Visibility> <Parameter> <Code> (A:GEAR CENTER POSITION,percent) 90 &...
by Weescotty
26 Jan 2024, 11:56
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

Kev, I think I have made some progress on the lights but to find out whether it is true or not i need the xml def that you set up, custom_vis_GEAR_CENTER_POSITION_07.mcx . This is the visibility condition that you have assigned to the landing lights. The taxy lights work fine but the landing lights...
by Weescotty
24 Jan 2024, 18:19
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

OK working on the 52s I have found an issue on them and it is on the 30s as well. As Kev said earlier it is to do with the lights. The lights on the undercarriage stay on even when the gear is up. The lights themselves are small and so I missed them on the 30s but on the 52s they have two lights si...
by Weescotty
24 Jan 2024, 17:59
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

f47420 wrote: 24 Jan 2024, 17:19 Right Kev ..

The aggressor unit has some red tanks ..So for that unit 'will go for a mix of colours ..

MW
I might give a couple the standard wing tanks instead of the 600 gallon one, just for variation. But would have to add another weapons texture.

Assuming we can fix the lights issue!
by Weescotty
24 Jan 2024, 17:32
Forum: Camo repaints ltd
Topic: MAIW_WSMG F-16's
Replies: 230
Views: 7297

Re: MAIW_WSMG F-16's

OK working on the 52s I have found an issue on them and it is on the 30s as well. As Kev said earlier it is to do with the lights. The lights on the undercarriage stay on even when the gear is up. The lights themselves are small and so I missed them on the 30s but on the 52s they have two lights si...