Now that Steve has a handle on the P3D to FS9 conversion...and it seems to work!
Will crack on with the IDFAF Block 40C's
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- 31 Jan 2024, 11:14
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
- 29 Jan 2024, 10:22
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
No idea what the Ukranian camo will be yet.
- 28 Jan 2024, 22:18
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
I think popular ones would be the Eielson and Fallon aggressors!
- 28 Jan 2024, 21:44
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Should 'only' need to be flipped vertically if they are dds for FSX and P3D.
Tails should be at the bottom of the texture for FS9.
Tails should be at the bottom of the texture for FS9.
- 28 Jan 2024, 08:44
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Or see if this helps..near the bottom.
https://fsdeveloper.com/forum/threads/f ... 32/page-18
It maybe you need my FSX XML...attached it.
https://fsdeveloper.com/forum/threads/f ... 32/page-18
It maybe you need my FSX XML...attached it.
- 28 Jan 2024, 08:39
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
You are going way past my knowledge here. Are you saying that I need to import the colladae file save it to an mdl file and then merge both mdl files? You can merge models yes. You would need to 'extract' the nose gear door and parts for LOD's 400, 100 and 50 and save as separate models. You then m...
- 27 Jan 2024, 10:57
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Any luck replacing the gear door and parts on the converted FS9 model with a door and parts from an FS9 model.
Would be the last thing I could think of.
Would be the last thing I could think of.
- 27 Jan 2024, 10:10
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
the visibilty part can be called c_gearlight, this should auto turn off ANYTHING attached to it when the gear retracts as it makes it invisible.
Shouldn't need XML for that, the partname does it for you.
Shouldn't need XML for that, the partname does it for you.
- 27 Jan 2024, 10:00
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Did have one thought...
I don't think we need all that code.
IF it is acting as a landing light, all we need is to set it on when the gear is down, no need for the additional condition (P3D acts differently)
<Code>
(A:GEAR CENTER POSITION, percent) 90 >
if{ 1 } els{ 0 }
</Code>
I don't think we need all that code.
IF it is acting as a landing light, all we need is to set it on when the gear is down, no need for the additional condition (P3D acts differently)
<Code>
(A:GEAR CENTER POSITION, percent) 90 >
if{ 1 } els{ 0 }
</Code>
- 27 Jan 2024, 09:49
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Also an easy was to see if its even using the XML...
<Code>
(A:LIGHT LANDING, bool)
if{ 0 } els{ 1 }
</Code>
Should turn if off peramanetly
Guessing you tried calling it -
c_gearlight
Finally -
What happens with a FSX aircraft with gear mounted lights, when converted?
<Code>
(A:LIGHT LANDING, bool)
if{ 0 } els{ 1 }
</Code>
Should turn if off peramanetly
Guessing you tried calling it -
c_gearlight
Finally -
What happens with a FSX aircraft with gear mounted lights, when converted?
- 27 Jan 2024, 09:45
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Has to be a problem with the way the landing light is being converted to FS9. In which case I would expect the same to happen with a hard coded landing light doing a FSX to FS9 conversion. Could be the 'and' thing again? <Code> (A:GEAR CENTER POSITION, percent) 90 > (A:LIGHT LANDING, bool) 1 ...
- 27 Jan 2024, 08:25
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
XML it is then ... From ... <Code> (A:GEAR CENTER POSITION,percent) 90 > if{ (A:LIGHT LANDING, bool) 1 == if{ 1 } els{ 0 } } els{ 0 } </Code> To - <Code> (A:GEAR CENTER POSITION, percent) 90 > (A:LIGHT LANDING, bool) 1 == and if{ 1 } els{ 0 } </Code> That might mean the same prob conve...
- 27 Jan 2024, 08:22
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
IF I remember correctly... There are two parts to the taxi and landing lights in FS9 - 1) The light splash which is a poly tagged with a special material named - LIGHT_LAND or LIGHT_TAXI 2) The light entries in the config file. P3D - 1) Its an attached effect 2) Visibility for it is added in the Att...
- 27 Jan 2024, 07:26
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Do they still show over 10,000ft?
That's the default off point in FS9.
If they go out its the trigger for the landing gear not working.
If they still show, they are not being tagged as landing lights.
That's the default off point in FS9.
If they go out its the trigger for the landing gear not working.
If they still show, they are not being tagged as landing lights.
- 26 Jan 2024, 22:50
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
What is funny is that lights can be added exactly the same way in FSX, so there should be a similar issue going from FSX to FS9 with hard coded lights.
- 26 Jan 2024, 22:42
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Hi Firebird, accidently hit 'Report' on the "visibility post" by mistake, have contacted mods to fix. Sorry! Heres the full XML for the landing lights in P3D... <PartInfo> <Name>light_landing_vis_AND_gear_down</Name> <Visibility> <Parameter> <Code> (A:GEAR CENTER POSITION,percent) 90 &...
- 26 Jan 2024, 11:56
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
Kev, I think I have made some progress on the lights but to find out whether it is true or not i need the xml def that you set up, custom_vis_GEAR_CENTER_POSITION_07.mcx . This is the visibility condition that you have assigned to the landing lights. The taxy lights work fine but the landing lights...
- 24 Jan 2024, 18:19
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
OK working on the 52s I have found an issue on them and it is on the 30s as well. As Kev said earlier it is to do with the lights. The lights on the undercarriage stay on even when the gear is up. The lights themselves are small and so I missed them on the 30s but on the 52s they have two lights si...
- 24 Jan 2024, 17:59
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
I might give a couple the standard wing tanks instead of the 600 gallon one, just for variation. But would have to add another weapons texture.
Assuming we can fix the lights issue!
- 24 Jan 2024, 17:32
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7297
Re: MAIW_WSMG F-16's
OK working on the 52s I have found an issue on them and it is on the 30s as well. As Kev said earlier it is to do with the lights. The lights on the undercarriage stay on even when the gear is up. The lights themselves are small and so I missed them on the 30s but on the 52s they have two lights si...