Search found 82 matches
- 11 Oct 2012, 12:37
- Forum: General Military AI Discussion
- Topic: Do military planes still go to KSTL?
- Replies: 16
- Views: 758
Re: Do military planes still go to KSTL?
So military planes park at the FBO? Why wouldn't they park at the ANG base that is there? Most ANG or AFRES bases are not setup for servicing and supporting transit aircraft. A great many normal AFB or NAS are also not setup for transit aircraft of multiple types. For example - Whiteman would not b...
- 30 Mar 2011, 22:57
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Installing MAIW packages in FSX
- Replies: 356
- Views: 30814
Re: Installing MAIW packages in FSX
That is one of the changes in FSX. FSX will allow the user to see AI aircraft on his own system while on multi-player, both the default GameSpy system built into FSX, and if using the FSHost FSX Connector to allow you to fly with FS2004 folks. We have to turn off AI most of the time while flying mul...
- 30 Mar 2011, 03:02
- Forum: General Military AI Discussion
- Topic: Problem with AI @ airport
- Replies: 13
- Views: 606
Re: Problem with AI @ airport
One more problem if you guys dont mind, I have alot of assgined parking at this peticular airport and some of my AI aircraft are parking on top of each other even though there are other parking spots? Any solution for that? The two main causes of this are (1) duplicate AFCAD files - as mentioned ab...
- 27 Mar 2011, 21:03
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Installing MAIW packages in FSX
- Replies: 356
- Views: 30814
Re: Installing MAIW packages in FSX
I've installed Nellis and it is okay in FSX. It really suffers because of not having the photobackground/ landclass. The FS2004 excludes are worthless in FSX. You have to create new excludes for most objects. You also have to modify the FSX airport background polygon to cover the expanded area of th...
- 22 Mar 2011, 02:25
- Forum: General Military AI Discussion
- Topic: AI Helicopter
- Replies: 7
- Views: 558
Re: AI Helicopter
FlightSim will not allow helicopters to be used as AI. If the .AIR file identifies the aircraft as a helicopter - the AI engine will not display the aircraft. Some folks long ago were able to use a motorglider flight dynamics paired with a helicopter model to make somewhat acceptable helicopter AI. ...
- 21 Mar 2011, 14:12
- Forum: General Military AI Discussion
- Topic: It just goes to show ya, it's always something
- Replies: 0
- Views: 341
It just goes to show ya, it's always something
I finally get all the various Libyan military traffic available here up and running - and now much of it is disappearing in the real world.
- 16 Mar 2011, 14:46
- Forum: General Military AI Discussion
- Topic: Alphasim A-3 Skywarrior AI model
- Replies: 3
- Views: 390
Re: Alphasim A-3 Skywarrior AI model
But having served in a squadron with A-3, and having flown on several - they still fly in my AI world, along with Mike Stone's EC-121.
Good thing they are based at NAS Agana Guam where there is realtively little traffic.
Good thing they are based at NAS Agana Guam where there is realtively little traffic.
- 06 Mar 2011, 16:07
- Forum: General Projects
- Topic: Mike Pearson VC-10
- Replies: 20
- Views: 1313
Re: Mike Pearson VC-10
A five character parking code could cause a CTD.clarke123 wrote:You sir are a bloody genius! It was the ,L1011 in the parking codes that knackered it. Nice one mate.
- 11 Feb 2011, 19:50
- Forum: General Military AI Discussion
- Topic: Thanks and goodnight
- Replies: 19
- Views: 1071
Re: Thanks and goodnight
I'm so happy for your parents and wife's parents. Grandchildren are among the greatest joys in life !!!! (Pic at the left is a half-dozen of mine.) Though nothing compares to the first time someone holds their child. I hope you and the wife enjoy the kids. I'm sorry to see you go, but folks have to ...
- 24 Jan 2011, 13:53
- Forum: General Military AI Discussion
- Topic: Timing AI Flightplans
- Replies: 5
- Views: 369
Re: Timing AI Flightplans
I keep trying to create a spreadsheet; but; sometimes there is a 1 minute wait, and then the next wait may only be 10 or 15 seconds. FS ignores the seconds in any AI flight plan. It starts the aircraft pre-flight sequence in the first 10 seconds of the next minute. If your aircraft is slated for de...
- 19 Jan 2011, 03:04
- Forum: General Military AI Discussion
- Topic: Gulfport Biloxi Regional (GPT) Touch-and-Go
- Replies: 8
- Views: 563
Re: Gulfport Biloxi Regional (GPT) Touch-and-Go
If you look at the eastbound traffic on the divided highway near the north sequence of photos - you will see the same few vehicles duplicated several times. There is a dark vehicle in the left eastbound land passing by a lighter vehicle in the right lane. In the third group of four shots of these tw...
- 14 Jan 2011, 13:34
- Forum: General Military AI Discussion
- Topic: Gulfport Biloxi Regional (GPT) Touch-and-Go
- Replies: 8
- Views: 563
Re: Gulfport Biloxi Regional (GPT) Touch-and-Go
Google Earth/ Google Maps tiles for the resolution like used at Gulfport are about 850 feet square. The images for the Gulfport airport were taken on Jan 6, 2010. The one aircraft near the threshold of Rwy 14 with four images is executing a climb as the distance between the aircraft and shadow incre...
- 07 Jan 2011, 17:56
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 456
- Views: 43645
Re: Dans bits & bobs
First make a backup of the texture.
Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
- 04 Jan 2011, 23:10
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Support archive for MAIW Packages in FSX
- Replies: 306
- Views: 51717
Re: Support for MAIW Packages in FSX
FSX has two vastly different versions of KEDW. One is the base version and Acceleration adds a completely new airport with a lot of new scenery objects and photorealistic backgrounds. It also adjusts the position of the airport slightly to match the photo backgrounds vice the official charts which w...
- 04 Jan 2011, 22:39
- Forum: General Military AI Discussion
- Topic: Question on FSX
- Replies: 3
- Views: 353
Re: Question on FSX
MAIW traffic files are also in FS9 format. You can keep all your WoA and MAIW traffic files in FS9 format if you wish. The only negative is the days of the week are off by one. In FS9 the days are Sunday - 0, Monday - 1, Tuesday - 2, etc. In FSX the days are Monday - 0, Tuesday - 1, Wednesday - 2, e...
- 25 Dec 2010, 16:48
- Forum: MAIW Package Support For FS9
- Topic: AMC East C-17 package by MAIW
- Replies: 9
- Views: 1072
Re: AMC East C-17 package by MAIW
Nope - we don't need to send more workers home. Replacing 9 reindeer with four suckers. Keep them off unemployment and on the job.
- 22 Dec 2010, 17:40
- Forum: General Military AI Discussion
- Topic: An impossible question?
- Replies: 8
- Views: 424
Re: An impossible question?
Having individual repaints for a fleet of aircraft where the only change is the registration number is a huge resource hog/ FPS killer. FS does not know that 99.9% of the texture is identical, so it has to load each into memory before it can be displayed. Cutting down fleets down to one or two repai...
- 23 Nov 2010, 18:50
- Forum: General Military AI Discussion
- Topic: FS 2002
- Replies: 5
- Views: 289
Re: FS 2002
As mention above - the AFCAD's are useless in FS2002 - you have to find a version of AFCAD v1 and create your own airport parking. It is much harder in FS2002 than FS2004 because AFCAD only displays the taxi lines - no aprons, buildings, etc. Also as mentioned above - there can be only one traffic f...
- 22 Nov 2010, 14:43
- Forum: General Projects
- Topic: Andersen AFB Guam
- Replies: 18
- Views: 1967
Re: Andersen AFB Guam
Oh the days - of sitting on our carport in Dededo and watching the Buffs coming back from Nam - a steady stream about 1,500 feet overhead just before their final descent. Like watching an updated version of 12 O'clock High - live.
I'll be very interested in this one.
I'll be very interested in this one.
- 20 Nov 2010, 21:54
- Forum: MAIW Package Support For FS9
- Topic: AMC West C-5's package by MAIW
- Replies: 14
- Views: 1583
Re: AMC West C-5's package by MAIW
Am I missing a texture file?