You just need to add the library which the model is in, to your ADE scenery library and place the ski jump to your liking and compile. Then remove the old scenery placement data to get rid of duplicates.edhave wrote:Thank you for the scenery, looks great.
Just a question for the scenery experts; I have the Skijump installed from UKMIL for the UK2000 scenery, I moved the files to the new scenery, it shows ok but the placement is a few meters off.
Is there a way to adjust the bgl file so it aligns with the new scenery ?
Ed
BC Strikes again!!
Re: BC Strikes again!!
Mark
Re: BC Strikes again!!
Well blow me.......
Obviously we cannot share the files for the ski-jump, but you can get it from the UKMIL freeware scenery section (you still must sign up though)
I will get a couple of more screenies up and running tomorrow to describe how to do it using ADE and if you've got ModelConverterX that will help with viewing the parts that are necessary to get this going......Cheers Mark, should have realised it could be that easy
Oh and the ramp works.....you go up!
Obviously we cannot share the files for the ski-jump, but you can get it from the UKMIL freeware scenery section (you still must sign up though)
I will get a couple of more screenies up and running tomorrow to describe how to do it using ADE and if you've got ModelConverterX that will help with viewing the parts that are necessary to get this going......Cheers Mark, should have realised it could be that easy
Oh and the ramp works.....you go up!
Re: BC Strikes again!!
Daryl, how is using a ukmil lib any different from any other external lib. Just add the objects to the scenery and state that you need such and such lib from this place to see the ski jump.
Surely it has to be simpler than describing how to do it and then trying to sort out queries from people that didn't quite get it right and now want help fixing it.
It could save Brian and yourself some grief. I would have thought that it would be a simple matter to upload the modded bgl and readme.
However, if I am missing something please say so.
Surely it has to be simpler than describing how to do it and then trying to sort out queries from people that didn't quite get it right and now want help fixing it.
It could save Brian and yourself some grief. I would have thought that it would be a simple matter to upload the modded bgl and readme.
However, if I am missing something please say so.
Steve
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Re: BC Strikes again!!
Sometimes you can't see the wood for the trees.......link for the ramp file:
http://www.ukmil.org.uk/download.php?list.67
Unzip it all, then all you need are the ukmil_yeovilton_uk2000.bgl and all textures, place these where you normally keep your Static Objects.
Pop the attached obj file into your RNAS Yeovilton/Scenery folder
Job done. Simple.
http://www.ukmil.org.uk/download.php?list.67
Unzip it all, then all you need are the ukmil_yeovilton_uk2000.bgl and all textures, place these where you normally keep your Static Objects.
Pop the attached obj file into your RNAS Yeovilton/Scenery folder
Job done. Simple.
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Re: BC Strikes again!!
Marvelous, without the above enhancements, the scenery installed fine without mods into FSX. Need to check parking, not seeing my Sea Kings yet and the working ski jump (assume is should work fine in FSX) will be very cool with 1 or 2 payware Harriers.
DUSTOFF
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-Chris
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Re: BC Strikes again!!
To make life even simpler for those that are not UKMIL members the lib is actually also on Flightsim, http://www.flightsim.com/vbfs/fslib.php ... fid=117547.
Steve
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Re: BC Strikes again!!
delbydoo wrote:Sometimes you can't see the wood for the trees.......link for the ramp file:
http://www.ukmil.org.uk/download.php?list.67
Unzip it all, then all you need are the ukmil_yeovilton_uk2000.bgl and all textures, place these where you normally keep your Static Objects.
Pop the attached obj file into your RNAS Yeovilton/Scenery folder
Job done. Simple.
What a service .... thanks
Ed
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Re: BC Strikes again!!
Trouble in what sense? With the updated bgl supplied by Daryl I downloaded the zip from flightsim.com installed the file mentioned by Daryl and the textures into my addon scenery and there it was.
Have you tried the link I added to flightsim.com?
Have you tried the link I added to flightsim.com?
Steve
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Re: BC Strikes again!!
Gmax users can make a harden surface as shown here in the ski ramp, I'm sure John Young would know the techique and may be able to step some one through the construction of said ramp. It looks like a simple model, poly wise and you have a good texture to use a base to re-draw your own, so that you don't infringe on somebodies copyright.Just add the objects to the scenery and state that you need such and such lib from this place to see the ski jump.
Surely it has to be simpler than describing how to do it and then trying to sort out queries from people that didn't quite get it right and now want help fixing it.
FSDS users can also make the harden surface but there is some fiddling around with the ASM file when re-compiling the model.
To my understanding, I don't think it will operate with AI aircraft.
cheer's,
Re: BC Strikes again!!
AI aircraft will happily ignore such surfaces, as they operate solely on the airfield height. You could mimic the behaviour via animations, using something like John Young's short T/O roll Harriers, and then it's only a matter of trial and error with the take-off distance to get it to look right.
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Re: BC Strikes again!!
When I try to download from UKMIL, I get a download error. It is freeware correct? And I have an account setup on UKMIL. The file on Flightsim.com contains only two afcads and the readme's correct.
Bazinga!
Re: BC Strikes again!!
Mark,fishlips wrote:Gmax users can make a harden surface as shown here in the ski ramp, I'm sure John Young would know the techique and may be able to step some one through the construction of said ramp. It looks like a simple model, poly wise and you have a good texture to use a base to re-draw your own, so that you don't infringe on somebodies copyright.
FSDS users can also make the harden surface but there is some fiddling around with the ASM file when re-compiling the model.
To my understanding, I don't think it will operate with AI aircraft.
cheer's,
No, hardened ramps won't work as such with AI Harriers or at least they didn't for me back in 2009.
I had to create a custom STOL AI FDE to get the NBAI UK Harriers to appear to be taking off on the ramps on the UK Carriers and the practice carrier deck at RAF Wittering.
Re: BC Strikes again!!
There's an exe file in the Flightsim.com download as well: UKMIL Harrier Ski-Jump for UK2000.exephantomfreak wrote:When I try to download from UKMIL, I get a download error. It is freeware correct? And I have an account setup on UKMIL. The file on Flightsim.com contains only two afcads and the readme's correct.
Install to a temporary folder and copy the files from the Yeovilton folder to a folder with other scenery library objects.
Re: BC Strikes again!!
That's right you have to run the exe to get the bgl and textures.
Steve
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