Thanks so much - you guys did a herculean task (not unlike trying to change all 4 tires on your car while it is still speeding down the autoban) with hardy any disruptions.
Further newsflash: Henry Tomkiewiecz has agreed to allow us to use the Caravan 1 model in the package subject to accreditation. I have the email from Henry; is there a document library I need to copy it to? Question - Is he allowing us to use the model converted by Graham (Orbx)? I can contact Grah...
Jon, Thanks for the FAB Caravans, but is there a C-208 model with cargo pod I'm missing? Both my HTAI models (normal/cp) have texture sheets that use a "aic208b_T" file name. I've looked over my AIGAIM HTAI models as well and can't find a Caravan I cp model. There is an MAIW/HTAI C-208B w...
It is hard to tell from your screenshot but it looks like all your aircraft are red. That means they aren't being found. Make sure the names of your aircraft in your aircraft.cfg are the same as the names you are using in your flight plans. The other reason could be if you have any FS9 compiled flig...
Well now we know that we can achieve it. It is only now down to slogging through the backlog. This is the time consuming and tedious bit. There is no shortcut here there is now a procedure which involves multiple manipulations and has to be carried out on each mdl. Converting the created schemes is...
Anyone using in FSX have turning rotors animations inflight? Not seeing in P3Dv5.3 after looking over the model in MCX using Gavin's conversion guide, I think the "rotor blur" coding is correct but not sure. Try using Prop0 rather than rotor - AI Helis are really just weird airplanes so P...
I thought the FS9 model worked in FSX ? if you look on the OWLSNEST it says it does and there are loads of links to the model(s). The FS9 model works fine in FSX. It is only P3D that absolutely required re-compiling the models. Sometimes we would only re-compile for P3D if the model had no issues i...
Revised Canadian A330 MRTT's. Paints now include the wing roundels and serials. 330002 has the temp tail number removed and serial added under the Canadian Flag on the tail. Please replace the downloaded files with these paints. Please allow time for the Hanger upload process. Look good Jon. Thanks...
Henk probably has the right way to generate new GUIDs, but I always just randomly change a few characters (remembering of course that they are hexadecimal characters) on the GUID of the source animation that I use as the template for my new animations. It hasn't come back to bite me yet (but probabl...
Hi Manfred,
Just for the same of completeness and for future reference. I think the reason you couldn't see your animation in MCX is that animation names need to be a single word.
Okay, Gavin, thank you. I did as suggested, added your line <Animation name="ai_Underwing_Light" guid="c9490e08-c20a-4642-c666-5234efd1aa01" length="100" type="Sim" typeParam2="ai_Underwing_Light" typeParam="AutoPlay" /> on top of the make...
Hmm, I seem to be too stupid. I need a little tutoring how to create the xml file and where to put it afterwards. Sorry for effort, but I am better in designing sceneries than aircraft... Hi Manfred the default modeldef.xml is part of the SDK, for P3D it is under Modeling/3ds Max/bin. I suggest you...
Thanks a lot, Gavin. Okay, the solution using the Electrical Master Battery sounds like a jackpot..... But how do I realize this? The word "simpler" give me hope to be able to do this... Where can I find the apropriate part to change something? That's exciting... Here is code I used to tr...
I have seen Linux, Steve. :-) I am a big fan of Microsoft Windows, even with all the weird things that come along with it. Remember the time when you only had to look the wrong way at a 3.51 NT computer to make him blue screen without any chance of recovery? Microsoft has come a long way since that...