Search found 974 matches
- Yesterday, 11:02
- Forum: Screenshots
- Topic: Greece Block 30's
- Replies: 2
- Views: 60
- 23 Mar 2024, 21:18
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
MCX change LOD number...
Click the 'Generate LODs' button..
Then click the LOD number you want to change...
Put your new number in the box, then click 'Change'
Click the 'Generate LODs' button..
Then click the LOD number you want to change...
Put your new number in the box, then click 'Change'
- 23 Mar 2024, 14:58
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
In FSDS (for FS9) you put the landing and taxi lights in all but the lowest LOD.
You can change the LOD 'number' in MCX to whatever you want.
You can change the LOD 'number' in MCX to whatever you want.
- 23 Mar 2024, 14:57
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
In FSDS you put the landing and taxi lights in all but the lowest LOD.
You can change the LOD 'number' in MCX to whatever you want.
You can change the LOD 'number' in MCX to whatever you want.
- 20 Mar 2024, 09:33
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
- 19 Mar 2024, 09:29
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Check post 145...
https://www.fsdeveloper.com/forum/threa ... ost-922198
Might have to add it as specular texture also to get reflectivity.
https://www.fsdeveloper.com/forum/threa ... ost-922198
Might have to add it as specular texture also to get reflectivity.
- 19 Mar 2024, 09:18
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Might be worth looking at the 4 settings here (before conversion back to FS9), sometimes MCX resets them..
There should only be that one texture definition, it will change depending on the model obviously.
There should only be that one texture definition, it will change depending on the model obviously.
- 19 Mar 2024, 09:14
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Kevin .Yep all the channels have a alpha included in the texture.If I look at the texture in a texture viewer. You can see that there is a alpha channel included.I had to add the alpha to the original textures. Seems very strange that there is no reflectiveness on the texture. Is there an option du...
- 19 Mar 2024, 07:47
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
I don't know much about paints for models but I do know that FS9 can't have white alphas. If they are white the aircraft become shiny, at least with what I have found with other models. I will test one in game to see what I get. [UPDATE] Ignore what I just said, I am an idiot. I got it the wrong wa...
- 19 Mar 2024, 00:21
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Got the paints file eventually using WINSCP.
Are you sure you are including the alpha for FS9?
Just that the ones you sent me might not have, or they have a white alpha.
Are you sure you are including the alpha for FS9?
Just that the ones you sent me might not have, or they have a white alpha.
- 18 Mar 2024, 23:45
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Mark - I can't download the paints zip file, its keeps timing out, prob due to the size!
- 18 Mar 2024, 21:53
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
As long as the alpha is there the canopies should show reflectivity.
In P3D and FS9.
Wonder if there is something in the conversion process that needs checked???
[edit] When you were figuring out the conversion process did you notice a lack of reflectivity? Or is it something new?
In P3D and FS9.
Wonder if there is something in the conversion process that needs checked???
[edit] When you were figuring out the conversion process did you notice a lack of reflectivity? Or is it something new?
- 25 Feb 2024, 20:26
- Forum: AI Aircraft Design
- Topic: WSMG F-16
- Replies: 405
- Views: 36859
Re: WSMG F-16
Yeah its not a 2048 x 2048 issue. FS9 textures are generally saved as DXT to save space, but we have found that this is not a 100% loss-less process. Some detail is lost. Converting these to DDS would create more problems. Therefore we need the original 32 bit (or even 24 bit) BMP textures to conver...
- 24 Feb 2024, 03:08
- Forum: AI Aircraft Design
- Topic: WSMG F-16
- Replies: 405
- Views: 36859
Re: WSMG F-16
Well Firebird has found a way to recompile P3D models to FS9 ones. Albeit they will only have 4 LOD's, but I am hoping that nowadays with todays computers that will be less of an issue than 10+ years ago! Should work like this - I make the P3D version Firebird converts it to FS9 Re-painters make the...
- 19 Feb 2024, 22:09
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Hi Mark, got temp side-tracked on something else. Will get back to doing you some more Block 40 Baraks!
- 10 Feb 2024, 09:41
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Basically yes.
I even have the JHMCS and Scorpion 'sensors' add-ons ready to go if needed.
Thinking about it...A lot of the early ones for Taiwan were converted from Block 20 A and Bs.
I even have the JHMCS and Scorpion 'sensors' add-ons ready to go if needed.
Thinking about it...A lot of the early ones for Taiwan were converted from Block 20 A and Bs.
- 10 Feb 2024, 09:19
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
There's always the possibility of a joint P3D and FS9 one also.
It's slow enuf doing the models without having to do the textures also.
It's slow enuf doing the models without having to do the textures also.
- 10 Feb 2024, 08:52
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
I think that's them all.
I haven't done any Block 42 or 60.
70's I 'think' are mostly internal differences, especially in the cockpit.
I haven't done any Block 42 or 60.
70's I 'think' are mostly internal differences, especially in the cockpit.
- 10 Feb 2024, 00:29
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Mark - In your folder... A F-16 IDFAF Block 40C Folder Inside is First of the Block 40C models Aircraft config file Better paintkit - It has some fixes Alpha channel for the textures. Paintkit includes a complete texture for 531. You can duplicate to a new layer and change the numbers etc. Please va...
- 07 Feb 2024, 09:09
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 230
- Views: 7368
Re: MAIW_WSMG F-16's
Could I ask any textures for FS9 are also saved as 32-bit?
That way I can convert for use in P3D and keep the quality.
Will do a Barak Block 40C model so you can begin textures for them.
That way I can convert for use in P3D and keep the quality.
Will do a Barak Block 40C model so you can begin textures for them.