Military AI Works • Trees - Page 2
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Re: Trees

Posted: 29 Aug 2015, 12:11
by Greg
d nelson wrote:What is the correct tool and procedure to remove trees from MAIW scenery? After years of not having mil traffic in FSX, I said what the heck I'm putting it back in. Trees and bushes on the taxiways and runways ie. Nellis, needs a bushhog. How? Removing tree bgl's and textures is a given but, that's not enough. How do you guys do it?
You're talking about the autogen trees in this case. That's an entirely different thing. You can remove them by making an exclude or by making a background polygon that automatically surpresses autogen. This can easily be done in ADEX, for example.

Re: Trees

Posted: 30 Aug 2015, 01:45
by d nelson
Ok thanks, I have ADE now and I'll give it a try.

Re: Trees

Posted: 30 Aug 2015, 21:04
by Victory103
In ADE use an exclusion zone to take out the autogen. Lemoore and China Lake are be done and should be on the forums somewhere. I didn't have anything at Nellis using the MAIW package version.

Re: Trees

Posted: 24 Oct 2015, 13:16
by kenlivia
hello, there is a util available from flightsim that removes trees from runways .there are two options regarding the strip width without vegetation from runway edges. Maybe that will help.